Thursday

19-06-2025 Vol 19

I Built a Game in Under an Hour with Amazon Q CLI (and Here’s What Happened)

I Built a Game in Under an Hour with Amazon Q CLI (and Here’s What Happened)

The promise of rapidly prototyping and building applications with AI has always been enticing. When Amazon announced the Amazon Q CLI, I knew I had to put it to the test. My goal: to build a simple, playable game in under an hour. This isn’t just about showcasing the technology; it’s about exploring the future of development and how AI can augment our creativity. This blog post details my experience, the challenges I faced, and the final, surprisingly functional result.

Why Amazon Q CLI for Game Development?

Before diving into the how-to, let’s address the “why.” Why would you consider using a CLI powered by AI for game development? Here are a few key reasons:

  1. Rapid Prototyping: Quickly generate basic game mechanics, scenes, and even code snippets. This is invaluable for iterating on ideas and exploring different concepts without spending hours on boilerplate code.
  2. Learning and Experimentation: The CLI can generate code for tasks you might not be familiar with, allowing you to learn by example and experiment with different approaches.
  3. Automation of Tedious Tasks: Automate repetitive tasks such as asset creation, level design, and code generation, freeing up your time to focus on the more creative aspects of game development.
  4. Accessibility: The Amazon Q CLI lowers the barrier to entry for aspiring game developers. Even without extensive coding knowledge, you can create a basic playable game.
  5. Unlocking Creativity: By handling the technical grunt work, AI can help you focus on the creative vision and bring your game ideas to life faster.

Setting the Stage: What I Hoped to Achieve

My aim wasn’t to create the next AAA title. Instead, I set a realistic goal: to build a simple text-based adventure game. This genre is ideal for showcasing the CLI’s capabilities in generating story elements, handling player input, and managing game logic. Specifically, I wanted the game to include:

  1. A Basic Storyline: A simple narrative with a clear objective for the player.
  2. Player Choices: Multiple choice options that influence the game’s progression.
  3. Simple Inventory System: The ability for the player to acquire and use items.
  4. Winning/Losing Conditions: A defined way to win or lose the game.

The Hour-Long Sprint: My Workflow with Amazon Q CLI

With the goals defined, the timer started. Here’s a breakdown of my one-hour game development journey using the Amazon Q CLI:

Phase 1: Defining the Game Concept (5 Minutes)

The first step was to clearly define the game’s concept. I decided on a simple “Escape the Dungeon” theme. I used the CLI to generate initial story ideas:

Prompt: “Suggest a storyline for a text-based adventure game where the player is trapped in a dungeon.”

The CLI provided several interesting suggestions, which I then refined into my own: “You are a prisoner trapped in a dark dungeon. You must find a way to escape before the guards return.”

Phase 2: Generating the Initial Game Structure (15 Minutes)

Next, I focused on building the basic structure of the game. This involved creating the different locations (rooms) and defining the initial player actions.

Prompt: “Generate Python code for a text-based adventure game with a dungeon setting. Include the following rooms: ‘Cell’, ‘Hallway’, ‘Guard Room’, ‘Armory’. The player starts in the ‘Cell’.”

The CLI generated a basic Python script that included the room definitions and a simple game loop. The code was functional but required further refinement.

Key Observations:

  • The CLI generated functional but basic code.
  • The room descriptions were generic and needed improvement.
  • Error handling was minimal.

Phase 3: Adding Player Choices and Consequences (20 Minutes)

This was the most crucial phase. I wanted to add meaningful choices for the player and define the consequences of those choices. This involved creating branching narratives and implementing simple game logic.

Prompt: “Add player choice options to the ‘Cell’ room in the Python game. The player can ‘Examine Cell’, ‘Call for Help’, or ‘Sleep’. Implement the consequences for each choice.”

The CLI added the choice options to the ‘Cell’ room. The consequences were implemented using `if/else` statements. For example:


def cell(player):
    print("You are in a cold, damp cell.")
    print("What do you do?")
    print("1. Examine Cell")
    print("2. Call for Help")
    print("3. Sleep")

    choice = input("> ")

    if choice == "1":
        print("You find a loose stone in the wall.")
        player["inventory"].append("Loose Stone")
        return "Cell" #Stay in the Cell
    elif choice == "2":
        print("The guards ignore you.")
        return "Cell" #Stay in the Cell
    elif choice == "3":
        print("You sleep fitfully. The guards return.")
        return "Game Over" #Lose the game
    else:
        print("Invalid choice.")
        return "Cell"

Key Observations:

  • The CLI handled the basic logic of player choices well.
  • The generated text was still somewhat generic and needed a more immersive feel.
  • I needed to manually add the “Game Over” state and its conditions.

Phase 4: Implementing an Inventory System (10 Minutes)

To make the game more engaging, I implemented a simple inventory system. The player could collect items and use them to solve puzzles or overcome obstacles.

Prompt: “Add an inventory system to the Python game. The player can store items in their inventory. Allow the player to ‘Use’ items from their inventory.”

The CLI modified the code to include a `player` dictionary that stored the player’s inventory. It also added a “Use” command to the game loop.

Key Observations:

  • The CLI successfully implemented the inventory system.
  • I needed to manually add code to use the items effectively (e.g., using the “Loose Stone” to break the cell wall).

Phase 5: Adding Winning and Losing Conditions (5 Minutes)

Finally, I defined the conditions for winning and losing the game. This involved adding specific actions that would lead to either outcome.

Prompt: “Add a winning condition to the game. The player wins if they reach the ‘Outside’ location.”

The CLI added a simple check: if the player reaches the “Outside” location, the game displays a “You Win!” message.

Key Observations:

  • The CLI easily implemented the winning condition.
  • I needed to ensure that the player could actually reach the “Outside” location through their choices.

The Final Result: “Escape the Dungeon” (Barely)

After an hour, I had a rudimentary, but playable, text-based adventure game. It was far from polished, but it achieved the core objectives I set out:

  • A simple storyline: Check.
  • Player choices: Check.
  • Simple inventory system: Check.
  • Winning/Losing conditions: Check.

The game flow was as follows:

  1. The player starts in the “Cell”.
  2. They can “Examine Cell” and find a “Loose Stone”.
  3. They can “Use Loose Stone” to break the cell wall and escape to the “Hallway”.
  4. In the “Hallway”, they encounter a guard.
  5. They can “Fight Guard” (assuming they found a weapon in the “Armory” – another room).
  6. If they defeat the guard, they can proceed to the “Outside” and win the game.
  7. If they make wrong choices or are caught by the guards, they lose the game.

You can see the full (and slightly embarrassing) code at the end of this article.

Challenges and Limitations

While the Amazon Q CLI proved useful, it wasn’t without its limitations:

  • Code Quality: The generated code was often basic and lacked proper error handling, comments, and best practices. It required significant manual refinement.
  • Contextual Understanding: The CLI sometimes struggled to understand the context of the game and would generate code that was illogical or didn’t fit the overall design.
  • Creativity Required: The CLI is a tool, not a replacement for creativity. I still needed to come up with the story, design the puzzles, and refine the generated content.
  • Debugging: While the CLI can generate code, it doesn’t magically debug it. I still had to manually debug the code and fix any errors.
  • Reliance on Prompts: The quality of the output heavily depends on the quality of the prompts. Vague or unclear prompts will lead to unsatisfactory results.

Tips for Using Amazon Q CLI Effectively for Game Development

Based on my experience, here are some tips for maximizing the effectiveness of the Amazon Q CLI for game development:

  1. Be Specific with Your Prompts: Provide clear and detailed instructions. The more specific you are, the better the results will be. Instead of “Generate code for a dungeon room,” try “Generate Python code for a dungeon room called ‘Torture Chamber’. Include descriptions of torture devices and a hidden passage behind a bookshelf.”
  2. Iterate and Refine: Don’t expect the CLI to generate perfect code on the first try. Use the generated code as a starting point and iterate on it, refining it until it meets your needs.
  3. Break Down Complex Tasks: Instead of asking the CLI to generate an entire game at once, break down the task into smaller, more manageable steps. Generate code for individual rooms, mechanics, or features.
  4. Use the CLI for Boilerplate Code: Focus on using the CLI to generate boilerplate code or automate repetitive tasks. This will save you time and effort, allowing you to focus on the more creative aspects of game development.
  5. Combine with Existing Tools: The Amazon Q CLI can be used in conjunction with existing game development tools and frameworks. Use the CLI to generate specific components and then integrate them into your project.
  6. Learn from the Generated Code: Even if you don’t use the generated code directly, you can learn from it. Analyze the code to understand how different features are implemented and apply those techniques to your own projects.
  7. Don’t Rely on it Exclusively: The Amazon Q CLI is a tool to *augment* your development, not *replace* it. Understanding core programming concepts and game design principles is still essential.

The Future of AI-Assisted Game Development

My brief experiment with the Amazon Q CLI provided a glimpse into the future of AI-assisted game development. While it’s not yet capable of creating a polished game entirely on its own, it has the potential to significantly accelerate the development process and lower the barrier to entry for aspiring game developers.

Here are some potential future advancements in AI-assisted game development:

  • More Intelligent Code Generation: AI models will become better at understanding the context of the game and generating more sophisticated and efficient code.
  • Automated Asset Creation: AI will be able to generate 3D models, textures, and audio assets based on textual descriptions or visual references.
  • Dynamic Level Design: AI will be able to generate levels that adapt to the player’s skill level and preferences, creating a more personalized and engaging gaming experience.
  • AI-Powered Debugging: AI will be able to automatically identify and fix bugs in the code, saving developers time and effort.
  • AI-Driven Storytelling: AI will be able to generate dynamic storylines that adapt to the player’s choices and actions, creating a more immersive and engaging narrative experience.

Is Amazon Q CLI Ready for Prime Time Game Development?

Not quite. While it significantly sped up the initial prototyping, the generated code requires substantial human intervention. It’s more of a *very* helpful assistant than a replacement for a developer. Think of it as a powerful brainstorming tool that can also write basic code to get you started. However, it’s a promising sign of things to come. As AI models continue to improve, we can expect to see even more powerful tools that will transform the way games are created.

Conclusion: A Promising Glimpse into the Future

Building a game in under an hour with the Amazon Q CLI was an interesting and enlightening experience. It demonstrated the potential of AI to accelerate the game development process and lower the barrier to entry for aspiring developers. While the technology is still in its early stages, it’s clear that AI will play an increasingly important role in the future of game development.

I encourage you to experiment with the Amazon Q CLI and explore its potential for your own projects. It might not build your dream game overnight, but it could provide you with a valuable head start and unlock new creative possibilities. Just remember to temper your expectations and be prepared to roll up your sleeves and refine the generated code. The future of game development is here, and it’s powered by AI… and a healthy dose of human ingenuity.

The (Slightly Embarrassing) Game Code:


# Escape the Dungeon - Generated with Amazon Q CLI (and heavily modified)

def cell(player):
    print("You are in a cold, damp cell. Light flickers from a single torch on the wall.")
    print("What do you do?")
    print("1. Examine Cell")
    print("2. Call for Help")
    print("3. Sleep")

    choice = input("> ")

    if choice == "1":
        print("You carefully examine every inch of the cell. Behind a loose stone, you find a small, rusty key.")
        player["inventory"].append("Rusty Key")
        return "Cell" #Stay in the Cell
    elif choice == "2":
        print("You shout for help, but your voice echoes unanswered in the cold stone corridors.")
        return "Cell" #Stay in the Cell
    elif choice == "3":
        print("Exhausted and defeated, you drift into a restless sleep. You dream of freedom, but awake to the same grim reality. You hear footsteps approaching.")
        return "Game Over" #Lose the game
    else:
        print("Invalid choice.")
        return "Cell"

def hallway(player):
    print("You are in a dimly lit hallway. Torches flicker, casting long, dancing shadows. To the north, you see a heavy wooden door. To the east, you hear the clatter of metal from what sounds like a guard room.")
    print("What do you do?")
    print("1. Go North (towards the door)")
    print("2. Go East (towards the guard room)")
    print("3. Go Back (to the cell)")

    choice = input("> ")

    if choice == "1":
        if "Rusty Key" in player["inventory"]:
            print("You use the rusty key to unlock the door.  It creaks open, revealing the path to freedom!")
            return "Outside"
        else:
            print("The door is locked. You need a key.")
            return "Hallway"
    elif choice == "2":
        return "Guard Room"
    elif choice == "3":
        return "Cell"
    else:
        print("Invalid choice.")
        return "Hallway"

def guard_room(player):
    print("You enter the guard room. A burly guard sits at a table, snoring loudly. A sword leans against the wall.")
    print("What do you do?")
    print("1. Take Sword")
    print("2. Sneak Past Guard")
    print("3. Go Back (to the hallway)")

    choice = input("> ")

    if choice == "1":
        print("You carefully take the sword. The guard stirs, but remains asleep. The sword feels heavy but balanced in your hand.")
        player["inventory"].append("Sword")
        return "Guard Room"
    elif choice == "2":
        print("You try to sneak past the guard, but you accidentally knock over a helmet. The guard wakes up and attacks!")
        if "Sword" in player["inventory"]:
            print("You fight the guard with your sword and defeat him!  You are wounded, but victorious.")
            return "Hallway"
        else:
            print("You have no weapon! The guard easily overpowers you.")
            return "Game Over"
    elif choice == "3":
        return "Hallway"
    else:
        print("Invalid choice.")
        return "Guard Room"

def outside(player):
    print("You emerge from the dungeon into the cool night air. You are free!")
    return "Win"

# Game loop
def play_game():
    player = {"inventory": []}
    current_location = "Cell"

    while True:
        if current_location == "Cell":
            current_location = cell(player)
        elif current_location == "Hallway":
            current_location = hallway(player)
        elif current_location == "Guard Room":
            current_location = guard_room(player)
        elif current_location == "Outside":
            current_location = outside(player)
        elif current_location == "Game Over":
            print("Game Over! You have failed to escape the dungeon.")
            break
        elif current_location == "Win":
            print("You Win! You have escaped the dungeon!")
            break
        else:
            print("Error: Unknown location.")
            break

play_game()

“`

omcoding

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